Large City: Bë Kokwu Hadfow

Bë Kokwu Hadfow

Bë Kokwu Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWǟlwu Moot
RegionNo̠f-i̽n Gǟk Woodlands
Founded1386
Community LeaderLord Ghihubno
Area255 km2 (102 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1918 m (6292 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population59980
Population Density235 people per km2 (588 people per mi2)
Town AuraChronomancy
Naming
Native nameBë Kokwu Hadfow
Pronunciation/bɛ/ /ˈkokwu/
Direct Translation[safe] [literature]
Translation[Not Yet Translated]

Bë Kokwu Hadfow (/bɛ/ /ˈkokwu/ [safe] [literature]) is a subtropical Large City located in the Wǟlwu Moot of the Rosid.

The name Bë Kokwu Hadfow is derived from the Goblin language, as Bë Kokwu Hadfow was founded by Bhatra, who was culturaly Wood Elf.

Climate

Bë Kokwu Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a freezing -1°C (31°F). Bë Kokwu Hadfow receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bë Kokwu Hadfow covers an area of nearly 255 km2 (102 mi2), and an average elevation of 1918 m (6292 ft) above sea level.

Overview

Bë Kokwu Hadfow was founded durring the late 15th century in winter of the year 1386, by Bhatra. The establishment of Bë Kokwu Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Bë Kokwu Hadfow's construction back out of the project. Bhatra pushed on reguardles, and Bë Kokwu Hadfow was finished, but starts off as a terible place to live.

Bë Kokwu Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Bë Kokwu Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Bë Kokwu Hadfow is is constructed arround a series of spacious gravel mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Bë Kokwu Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Bë Kokwu Hadfow's unusual yet seemingly effective fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Your first impression of Bë Kokwu Hadfow proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Bë Kokwu Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bë Kokwu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bë Kokwu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bë Kokwu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bë Kokwu Hadfow's parks.

Bë Kokwu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bë Kokwu Hadfow.

Bë Kokwu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bë Kokwu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bë Kokwu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bë Kokwu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bë Kokwu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bë Kokwu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bë Kokwu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bë Kokwu Hadfow's public wards, blessings, and other arcane systems.

Bë Kokwu Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Bë Kokwu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bë Kokwu Hadfow's grid is powered by mana accumulators.

Bë Kokwu Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bë Kokwu Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Bë Kokwu Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bë Kokwu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bë Kokwu Hadfow's natural decorations nor waterways.

Bë Kokwu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bë Kokwu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bë Kokwu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bë Kokwu Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s a relatively new religion in Bë Kokwu Hadfow which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Bë Kokwu Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Bë Kokwu Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Mud Elemental, Medium near Bë Kokwu Hadfow are known to be a mutant strain of the creature.

Bë Kokwu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Necromancy energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 121
  • Farmers: 187
  • Farm Laborer: 333
  • Hunters: 249
  • Milk Maids: 162
  • Ranchers: 77
  • Ranch Hands: 155
  • Shepherds: 146
    • Farmland: 241719 m2
    • Cattle and Similar Creatures: 14995
    • Poultry: 179940
    • Swine: 11996
    • Sheep: 599
    • Goats: 119
    • Horses, Mounts, and Beasts of Burden: 5998

Craftsmen

  • Arms and Toolmakers: 124
  • Blacksmiths: 133
  • Bookbinders: 79
  • Buckle-makers: 78
  • Cabinetmakers: 142
  • Candlemakers: 214
  • Carpenters: 203
  • Clothmakers: 181
  • Coach and Harness Makers: 62
  • Coopers: 136
  • Copper, Brass, Tin, Zinc, and Lead Workers: 82
  • Copyists: 57
  • Cutlers: 49
  • Fabricworkers: 146
  • Farrier: 342
  • Furriers: 39
  • Glassworkers: 222
  • Gunsmiths: 123
  • Harness-Makers: 59
  • Hatters: 121
  • Hosiery Workers: 42
  • Jewelers: 66
  • Leatherwrights: 149
  • Locksmiths: 62
  • Matchstick makers: 95
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 74
  • Paper Workers: 84
  • Plasterers: 84
  • Pursemakers: 103
  • Roofers: 61
  • Ropemakers: 59
  • Rugmakers: 57
  • Saddlers: 109
  • Scabbardmakers: 137
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 38
  • Sculptors, Structures and Fixtures: 58
  • Shoemakers: 57
  • Soap and Tallow Workers: 203
  • Tailors: 363
  • Tanners: 75
  • Upholsterers: 85
  • Watchmakers: 81
  • Weavers: 176
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 42
  • Arcana Sellers: 40
  • Beer-Sellers: 81
  • Booksellers: 93
  • Butchers: 157
  • Chandlers: 157
  • Chicken Butchers: 164
  • Entrepreneurs: 60
  • Fine Clothiers: 162
  • Fishmongers: 139
  • Florists: 36
  • Potion Sellers: 105
  • Resellers: 239
  • Spice Merchants: 83
  • Wine-sellers: 127
  • Wheelwright: 95
  • Woodsellers: 56

Service workers

  • Bakers: 315
  • Barbers: 244
  • Coachmen: 89
  • Cooks: 230
  • Doctors: 134
  • Gamekeepers: 85
  • Grooms: 51
  • Hairdressers: 230
  • Healers: 159
  • Housekeepers: 181
  • Housemaids: 272
  • House Stewards: 166
  • Inns: 59
  • Laundry maids: 107
  • Maidservants: 260
  • Nursery Maids: 115
  • Pastrycooks: 187
  • Restaurateur: 272
  • Tavern Keepers: 239

Specialized Laborer

  • Ashworkers: 83
  • Bleachers: 56
  • Chemical Workers: 34
  • Coal Heavers: 130
  • In-Town Couriers: 133
  • Long Haul Couriers: 133
  • Dockyard Workers: 139
  • Gas Workers: 28
  • Hay Merchants: 49
  • Leech Collectors: 155
  • Millers: 139
  • Miners: 149
  • Oilmen and Polishers: 93
  • Postmen: 136
  • Pure Finder: 77
  • Skinners: 193
  • Sugar Refiners: 33
  • Tosher: 95
  • Warehousemen: 199
  • Watercarriers: 134
  • Watermen, Bargemen, etc.: 166

Skilled Laborers

  • Accountants: 78
  • Alchemist: 91
  • Clerk: 117
  • Dentists: 58
  • Educators: 168
  • Engineers: 89
  • Gardeners: 59
  • Mages: 45
  • Plumbers: 63
  • Pharmacist: 68
  • Professors: 26
  • Scientists: 43
  • Wizards: 26

Civil Servants

  • Adventurers: 59
  • Bankers: 82
  • Civil Clerks: 136
  • Civic Iudex: 68
  • Consultants: 39
  • Exorcist: 127
  • Fixers: 73
  • Kami Clerk: 123
  • Landlords: 116
  • Lawyers: 74
  • Legend Keepers: 96
  • Militia Officers: 499
  • Monks, Monastic: 187
  • Monks, Civic: 181
  • Historian, Oral: 139
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 133
  • Priests: 239
  • Rangers: 76
  • Rat Catchers: 88
  • Scholars: 96
  • Spiritualist: 111
  • Slayers: 33
  • Storytellers: 244
  • Military Officers: 206

Cottage Industries

  • Brewers: 166
  • Comfort Services: 249
  • Enchanters: 67
  • Herbalists: 68
  • Jaminators: 214
  • Needleworkers: 230
  • Potters: 103
  • Preserve Makers: 153
  • Quilters: 83
  • Seamsters: 272
  • Spinners: 187
  • Tinker: 68
  • Weaver: 166

Artists

  • Actors: 62
  • Architects: 23
  • Bards: 93
  • Costumers: 37
  • Dancers: 73
  • Drafters: 39
  • Engravers: 48
  • Fine Furniture Carpenters: 29
  • Glaziers: 66
  • Inlayers: 56
  • Musicians: 157
  • Painters, Art: 30
  • Playwrights: 65
  • Sculptors, Art: 50
  • Wood Carvers: 199
  • Writers: 214

Produce Industries

  • Butter Churners: 199
  • Canners: 187
  • Cheesmakers: 222
  • Ice Merchants: 27
  • Millers: 122
  • Picklers: 99
  • Smokers: 75
  • Stockmakers: 65
  • Tobacconists: 93
  • Tallowmakers: 130

22719 of Bë Kokwu Hadfow's population work within a Foundational Occupation.

34862 of Bë Kokwu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2399 (4%) are noncontributers.

Points of Interest

Bë Kokwu Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Bë Kokwu Hadfow's local festivals commemorates this miracle.

History